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ÌÇÐÄVlog

Last updated

28 October 2026

pdf, 7.5 MB
pdf, 7.5 MB

The Tasmanian Devil — A Night Expedition with Discoveries, Games and Experiments

Why isn’t an animal with such a fearsome name necessarily about to attack? Why does it have a thick tail? What would change if its tail were shorter? And can you blame an animal just because someone spotted it near another creature’s dinner?

This educational activity pack invites children aged approximately 7–10 to explore the Tasmanian devil’s life: its body, senses, nighttime journeys, communication and development.

A fictional guide—the devil itself—leads the adventure. It tells jokes, asks tricky questions and helps children notice where observation ends and guesswork begins.

What’s included

  • A complete 100-page PDF in Ukrainian.
  • Ten 6×6 dice grids featuring 360 tasks, selected by rolling a die twice.
  • A larger-print version of each grid across two sheets.
  • An answer guide for all 360 tasks: explanations, possible answers and examples of creative solutions.
  • A 24-space board game, “Along Tasmania’s Night Trails.â€�
  • Twelve black-and-white playing pieces to colour and cut out.
  • Three teaching guides: detailed background notes, an immersive lesson and a follow-up expedition.
  • Four main experiments, paper models, ten invention challenges and ten myths to investigate.
  • Three worksheets: a researcher’s journal, an inventor’s card and a news-checking sheet.
  • Game rules, a materials list and printing recommendations.

How to play

Choose a grid and roll a die twice: the first roll selects the row, and the second selects the column. Where they meet, you’ll find a question or challenge: explain, compare, draw, imagine an alternative or test an idea using a model.

Play with the board game, explore one topic or work through the whole story gradually. There is no time limit.

What children will do

Children will explore connections between body features and ways of life, compare routes, test ideas and suggest several solutions to the same problem. For example, they will investigate why the nearest food is not always the best choice—and why a camera recording with no animal in it does not prove the animal was absent.

Creative challenges allow for different well-reasoned answers. Adults receive explanations to help them keep the conversation going.

The pack is suitable for family learning, primary classrooms, nature clubs and children’s discovery sessions. Experiments use everyday objects, paper, cardboard and counters.

A digital resource to download and print. The archive contains the complete PDF, separate PDF sections, PNG grids and three teaching guides in Word format. The black-and-white design is suitable for printing and colouring.

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