ÌÇÐÄVlog

Please consent to cookies to view content.

' ); iframeDoc.close(); } } } } } const observer = new MutationObserver(switchSrc); observer.observe(document.documentElement, { childList: true, subtree: true, }); })();

ÌÇÐÄVlog

Last updated

27 September 2026

pdf, 33.37 MB
pdf, 33.37 MB

Can your pupils crack the clues, find the code and escape Blackwood Manor?

Escape from Blackwood Manor is a ready to use KS2 escape room challenge designed for Years 5 and 6. Pupils work together to complete a series of spooky themed puzzles, collecting four digits before using their final clues to crack the code and escape the manor.

The pack includes five connected challenges covering a range of skills:
• The Library: reading, deduction and problem solving
• The Laboratory: calculations and mathematical reasoning
• The Portrait Gallery: logic and deduction
• The Secret Message: code breaking and problem solving
• The Final Door: use the clues to crack the final four digit code

Also included are a team code sheet, full teacher instructions, teacher answer sheet and completion page, making the activity easy to set up and use in class.

Escape from Blackwood Manor

Pupils will practise teamwork, maths reasoning, logical thinking, deduction, reading carefully and perseverance as they work their way through Blackwood Manor.

Designed for Year 5 and Year 6, this works well as a whole class lesson, group challenge, end of term activity, enrichment task or spooky seasonal activity.
Simply print, organise pupils into teams and begin the challenge.

Reviews

Something went wrong, please try again later.

This resource hasn't been reviewed yet

To ensure quality for our reviews, only customers who have purchased this resource can review it

to let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.