ÌÇÐÄVlog

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ÌÇÐÄVlog

Last updated

26 October 2026

zip, 18.19 MB
zip, 18.19 MB
pdf, 1.08 MB
pdf, 1.08 MB

Ten Scratch coding projects your pupils can build one card at a time. Each project has bright, step-by-step printable cards, challenge cards for fast finishers, and Scratch files with the sprites ready to go. You don’t need to know Scratch to teach them: the full answers are included.

The ten projects

  1. Joke Machine (ages 7+). A robot and an alien tell a joke. Sequence, events and broadcasts.
  2. Under the Sea (ages 7+). A swimming fish and a drifting jellyfish. Loops and animation.
  3. Beat Box (ages 7+). A drum kit you can play, with a beat that plays on its own. Events, loops and sound.
  4. Maze Runner (ages 9+). Steer a ladybird through a maze without touching the walls. Selection and sensing.
  5. Spiral Art (ages 9+). Draw shapes, rainbow flowers and a giant spiral with the pen. Nested loops and angles.
  6. Fruit Catcher (ages 9+). Catch falling fruit to score points. Variables and random numbers.
  7. Quiz Show (ages 9+). An owl asks questions, checks answers and keeps score. Input and if/else.
  8. Virtual Pet (ages 10+). Feed your pet and play with it, or it gets hungry and bored. Variables over time.
  9. Bounce Ball (ages 10+). A paddle game with scores and a game over. Angles and operators.
  10. Space Dodge (ages 10+). Dodge a shower of asteroids. Clones, the big step up before text coding.

Each project includes

  • A start card showing what pupils will make and what they’ll learn
  • Step cards: which sprite to click, the exact blocks to build, how to test it, and a top tip
  • Challenge cards with a hint printed upside down, so pupils try first
  • An “I did it!â€� card for quick self-assessment
  • A starter Scratch file with the sprites and backdrop ready to code
  • A finished Scratch file, and one with every challenge solved
  • A teacher answer sheet: all the code, every challenge answer, what to look for, and fixes for common bugs

Why teachers like them

  • Pupils work at their own pace, so you’re free to help, not stuck at the front.
  • Two cards print on each A4 sheet. Cut them in half and laminate them for years of use.
  • Scratch is free and works in any browser, so every school can use these.
  • No Scratch knowledge needed. A teacher guide explains how to open the files, and the answer sheets show every script.
  • All 30 Scratch files were tested by running them in the Scratch engine.
  • All the sprites and backdrops are original artwork, made for this pack.
  • Matches the National Curriculum for computing at KS2 and KS3: sequence, selection, repetition, variables and debugging.

Buying for your school? The school licence lets every teacher use them.

Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at . This resource is not made or endorsed by the Scratch Foundation.

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