ÌÇÐÄVlog

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ÌÇÐÄVlog

Last updated

21 May 2026

pptx, 12.67 MB
pptx, 12.67 MB

A fully resourced 6-lesson unit for SMP 1: E-Media – Video Games, designed to support students through the key Media Studies concepts of language, audience, representation, institutions and context, while building confidence with exam-style responses and creative task preparation.

This unit is highly ESL-friendly, featuring:

A consistent lesson and presentation structure throughout
Clear iconography and visual cues to support understanding
Scaffolded literacy support embedded into every lesson
Repetition of analytical vocabulary and exam command terms
Model responses, peer assessment tasks and guided practice opportunities

Every lesson is aligned directly to exam practice outcomes, helping students develop skills for:

Define questions (Q1.1)
Analyse responses (Q1.3 / Q1.4)
Explain questions (Q4 / Q7)
Evaluate questions (Q5 / Q8)
NEA preparation and reflection tasks

The unit explores:

Gaming codes and conventions
Narrative and audience appeal
Representation and Uses & Gratifications theory
Ownership models and media industries
Ethical debates surrounding gaming and wellbeing
Creative task preparation and literacy improvement

Support materials include:

Model answers
Gap-fill activities
Peer assessment frameworks
Literacy correction tasks
Reflection activities
Success criteria guidance
Key terminology support

The adaptable structure means content can easily be switched out for alternative video games or media products while maintaining the same learning journey and assessment alignment.

Lessons are fully mapped against the curriculum framework, with the accompanying curriculum map also available separately for purchase.

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