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ÌÇÐÄVlog

Last updated

3 August 2026

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A printable espionage escape-room game for ages 12+, designed for 1–6 players and 60–90 minutes of collaborative problem-solving.

Students decode ciphers, analyse evidence, eliminate suspects and stop a satellite sabotage operation using a classroom-safe, print-and-play packet with accessibility text alternatives and built-in hint cards.

What’s included
File 1: Player Mission Packet (34 pages) – pupil-facing documents, puzzles and evidence.

File 2: Game Master / Answer Packet – full solutions, hints and facilitation notes.

File 3: Print-and-Cut Sheets & Hint Cards – tokens, cut-outs and support materials.

Built-in licence page with personal/single-classroom terms.

How it plays
Age: 12+ (KS3 / KS4, suitable for clubs and enrichment)

Players: 1–6 (cooperative, team-vs-team, or solo modes)

Time: 60–90 minutes

Phases: 5 investigative phases with 12 linked puzzles

Prep: Print the player packet for your group; keep the GM/answer packet for yourself. No colour printing required; all clues work in black and white.

Licence – what you can do
This purchase includes a personal / single‑classroom licence. You may:

Use the game for personal, household, homeschool, youth-group, or single-classroom purposes.

Print the copies needed for the participants in one game session, or for the students in one classroom taught by you.

Re-print worksheets and player pages as often as you like for those same permitted uses.

Photograph or film your own play session for personal memories.

Licence – what you may not do
You may not:

Resell, re-license, sublicense, rent, trade, gift or transfer the files.

Redistribute or share the files (including on file-sharing sites, cloud folders, VLEs/LMS open to other staff, forums or social platforms).

Upload the files, or any page of them, to any public or semi-public website or AI training service.

Print and sell physical copies, or run this game as a paid public event, without a separate written commercial licence from ElijahResources.

Remove, cover, crop or alter the ElijahResources identification, footers, document numbers or licence notices, or present the work as your own.

Create edits, translations or derivative products for distribution.

Need a commercial licence?
If you want to run paid events, use this in multiple classrooms or a business, or include it in a paid service, please contact the author to arrange a commercial licence (see separate TES listing / message for details).

Curriculum links / skills
Literacy: close reading, inference, evidence-based reasoning.

Numeracy: patterns, codes, logic, time and sequence.

PSHE / soft skills: teamwork, communication, problem-solving under time pressure.

Perfect for: enrichment days, gifted & talented groups, library clubs, form-time challenges, STEM/STEAM events, and end-of-term problem-solving sessions.

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