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Last updated

20 September 2026

KS2 Design and Technology unit bundle featuring Bird Feeders and Bird Scarers. This fully resourced KS2 DT scheme of work includes 8 lessons, PowerPoints, worksheets and teacher guidance, supporting pupils through the design, make and evaluate process while developing practical design, engineering and evaluation skills linked to National Curriculum objectives.

What’s Included
✔ 8 detailed lesson plans
✔ 8 PowerPoint presentations
✔ Worksheets and activity sheets
✔ Investigation recording sheets
✔ Design worksheets and planning templates
✔ Prototype evaluation and testing sheets
✔ Exemplar answer sheets and design examples
✔ Technical vocabulary resources, word mats and sentence starters
✔ Prompt cards and construction guides
✔ History of Bird Scarers non-fiction page
✔ Engineering Design Cycle poster
✔ Design criteria resources
✔ Bird feeder types resource and example photographs
✔ Teacher guidance materials
✔ Differentiated design and evaluation activities

Unit Overview
★ Unit 1 – Bird Scarers (5 lessons): Investigate existing bird scarers, develop design criteria, explore materials and construction techniques, create a detailed design, build a prototype and evaluate its effectiveness through testing.

★ Unit 2 – Bird Feeders (3 lessons): Investigate the needs of garden birds, design and build an upcycled bird feeder using recycled materials, then evaluate the finished product against design criteria.

Why It’s Useful
✔ Differentiated for mixed-ability KS2 classes
✔ Follows National Curriculum Design and Technology objectives
✔ Fully resourced for 30–60 minute lessons
✔ Includes printable and editable materials
✔ Supports the design, make and evaluate process
✔ Provides opportunities for investigation, testing and evaluation
✔ Clear progression across multiple units

Ideal as a half-term KS2 Design and Technology scheme of work, a STEM topic block, wildlife or sustainability project, outdoor learning theme, or for cross-curricular links with science topics focused on living things, habitats and the environment. Units can be taught sequentially or used independently to develop design and technology skills.

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