Vlog

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Vlog

Last updated

16 August 2026

pdf, 3.29 MB
pdf, 3.29 MB
pptx, 6.66 MB
pptx, 6.66 MB

Celebrate National Video Games Day on 12 September with this engaging, ready-to-deliver whole-school assembly for primary schools.

This assembly explores how video games can develop creativity, persistence, teamwork, communication, decision-making and self-control, while encouraging pupils to think about enjoying technology in a balanced and responsible way.

Through the story of Sam, pupils see how a tricky gaming challenge can teach valuable lessons about perseverance, asking for help, working carefully and knowing when it is time to stop. The assembly also explores digital citizenship, age-appropriate games and healthy technology habits.

The presentation includes an interactive “Level Up or Not Yet?” activity, partner discussion, audience questions and a reflection encouraging pupils to think about kindness, balance, healthy choices and perseverance.

What’s included:

Ready-to-deliver PowerPoint presentation

PDF version

Learning objectives

Fully integrated story

Whole-school participation activities

Reflection and discussion prompts

Challenge activities to extend learning

Suitable for KS1 and KS2

Perfect for: National Video Games Day • Science & STEM • Technology • Digital Citizenship • Online Safety • Resilience • Healthy Technology Habits • Whole-School Assemblies

Date: 12 September
Category: Science & STEM
Age range: KS1 & KS2

Simply download, open and deliver.

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