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Vlog

Last updated

15 August 2026

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KS3 Computer Science – Flowol Two-Way Selection & Motor Control (2026 Updated)
Fully Resourced Lesson | Includes FREE Self-Marking Quizzes & Teacher Tracking

A fully resourced KS3 Computer Science lesson focused on two-way selection, motor control and the effective use of subroutines in Flowol.

Updated for 2026: Now includes FREE online self-marking quizzes. Students receive instant feedback while teachers can track results and progress in real time — ideal for AFL, homework, cover lessons and mixed-ability classes.

This lesson strengthens understanding of real-world control systems, helping students connect algorithms, sensors and outputs to automated systems they encounter daily.

What’s Included:

  • Fully editable lesson resources (PowerPoint / Word-friendly)
  • FREE online self-marking quizzes with instant student feedback
  • Teacher tracking of results and understanding
  • Clear lesson structure with built-in assessment checkpoints
  • Screenshot evidence prompts for portfolios or assessment

Lesson Activities:

  • Starter recap identifying key flowchart symbols (decision, process, terminator)

  • Review of variables, outputs and sensors within control systems

  • Real-world case study: automated car parks using sensors, barriers and motors

  • Main Flowol task:

    • Create a working car-park entry system
    • Use a decision block to detect a car
    • Activate a motor to raise and lower a barrier
  • Extension task:

    • Modify the program to detect cars exiting
    • Implement a subroutine to reverse motor direction
  • Screenshot evidence collection for assessment or homework

  • Challenge task:

    • Design a Christmas lights control system
    • Use multiple subroutines, decision checks and varied motor speeds
    • Encourage creativity while reinforcing structured algorithms
  • “Is it OK to move on?” checkpoints throughout to support pacing and progression

Learning Objectives:

  • Identify different outputs within a control system
  • Design algorithms using two-way selection
  • Control motors in forward and reverse directions
  • Write efficient Flowol programs using subroutines
  • Model real-world automated systems

Why Teachers Choose This Lesson:

  • No-prep and classroom-ready
  • FREE self-marking quizzes reduce marking workload
  • Teacher tracking supports targeted intervention
  • Strong scaffolding for mixed-ability classes
  • Accessible for non-specialists with clear guidance
  • Excellent preparation for GCSE robotics, automation and control systems

Perfect For:

  • KS3 Computing / Computer Science
  • Flowol control systems units
  • Preparation for GCSE automation and robotics
  • Classroom teaching, homework or cover lessons

Format:
Editable PowerPoint | Worksheets | Online Self-Marking Quizzes | Fully Editable | Print-Friendly

Get this resource as part of a bundle and save up to 20%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

KS3 FLOWOL – Complete 7 Lesson Automation & Control Systems Scheme (Flowcharts, Variables, Subroutines, Car Parks & Home Automation)

KS3 Computing – Complete Flowol Scheme of Work (7 Lessons) (2026 Updated) | Algorithms, Automation & Control Systems A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems. Fully resourced and classroom-ready. Each lesson includes worksheets, structured tasks, vocabulary starters, built-in checkpoints, screenshot evidence sections and clear step-by-step instructions suitable for both specialists and non-specialists. Designed to build confidence progressively — starting with simple flowcharts and moving towards complex multi-sensor automated systems. Lesson 1 – Starting Flowol * Introduces algorithms, flowcharts and key control symbols * Students build their first Flowol diagrams * Connects automation to real-world systems Lesson 2 – Flowol Shapes & Decisions * Explores decision blocks, loops and processes * Lighthouse simulation activities * Builds understanding of two-way selection and IF logic Lesson 3 – Subroutines * Introduces reusable subroutines * Applies structure to traffic-light and pelican-crossing systems * Focus on efficient programming and logical organisation Lesson 4 – Car Park Systems * Two-way selection, motors and entry/exit logic * Students design and refine automated car-park barriers * Strong emphasis on logical conditions and system control Lesson 5 – Variables & 7-Segment Displays * Introduces variables and digital output * Students count cars, display numbers 0–9 and trigger “FULL” conditions * Links to data storage and control logic Lesson 6 – Advanced Home Automation * Automate lamps, heaters, blinds, doorbells, garage doors and security lights * Apply variables with multi-condition decision blocks * Encourages problem-solving with increasingly complex systems Lesson 7 – The Big Automation Challenge * Students select and build a complex automation system (e.g. train set, school bus, level crossing or ferris wheel) * Ideal for assessment, portfolio evidence or end-of-unit project * Encourages independence and structured design Each lesson includes “Is it OK to move on?” checkpoints to support pacing, differentiation and independent learning. Perfect foundation for GCSE Computer Science topics including: * Algorithms * Selection and iteration * Data and variables * Modelling systems * Embedded and control systems Engaging real-world contexts help students understand how automation shapes everyday life. Ideal for: * KS3 Computing (Years 7–9) * STEM and robotics enrichment * Control systems units * Schools preparing students for OCR or AQA GCSE Computer Science This bundle provides a complete half-term of structured, engaging and high-quality computing lessons with no additional planning required.

£11.99

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