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ÌÇÐÄVlog

Last updated

11 May 2026

zip, 29.95 MB
zip, 29.95 MB
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Inventors of Tomorrow – The Inventions Project
Creative STEM & Design Thinking Unit | Upper Primary & Lower Secondary

Inspire creativity, problem‑solving and innovation with this two‑part invention project.
Students explore real‑world problems, design their own inventions, and present their ideas in a Dragon’s Den–style pitch.
Perfect for end‑of‑term projects, enrichment weeks, STEM days, or cross‑curricular learning.

Part 1 — Discover, Explore & Design
Students begin their journey as young inventors. They will:

Identify everyday problems and brainstorm possible solutions

Explore how inventions start with needs, challenges and curiosity

Sketch and label their own prototype ideas

Develop early concepts using guided prompts and visual examples

Build confidence through creative thinking and discussion

Outcome of Part 1:
Each student finishes with a fully developed invention idea and a labelled design ready for refinement.

Part 2 — Create, Advertise & Pitch
Students turn their invention into a polished, persuasive product. They will:

Create an advertisement for their invention

Write a persuasive letter explaining why their invention should be produced

Prepare a Dragon’s Den–style pitch using persuasive language and visuals

Reflect on how their invention could improve lives or solve real problems

Celebrate their creativity in a final Inventors Showcase

Outcome of Part 2:
Students complete a full invention portfolio and deliver a confident pitch.

What’s Included
Fully illustrated PowerPoint slides for Part 1 & Part 2

Design templates (sketch pages, planning sheets, brainstorming prompts)

Persuasive writing worksheets

Advertisement templates

Pitch preparation sheets

Reflection pages

Home extension tasks

Teacher guidance with learning objectives and differentiation ideas

Why Teachers Love This Resource
Blends STEM, literacy and creativity

Works for individuals, pairs or groups

Highly engaging for Years 4–8

Ideal for project‑based learning and end‑of‑term activities

Students feel like real inventors from start to finish

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