糖心Vlog

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糖心Vlog

Last updated

22 February 2018

pptx, 438.16 KB
pptx, 438.16 KB
docx, 12.75 KB
docx, 12.75 KB
docx, 70.34 KB
docx, 70.34 KB
docx, 12.65 KB
docx, 12.65 KB
Ideal to be used with KS3 to as part of a programme teaching exam skills, or useful for the new Edexcel GCSE course.

This lesson looks at the reasons behind the Bloody Code being introduced. It includes the game quick on the draw, which is ideal for team building, testing literacy skills and extracting key information.

Students will then look at the reasons behind the introduction of the Bloody Code, explaining, prioritizing and linking the reasons.

Also includes a 12 mark exam question

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