糖心Vlog

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糖心Vlog

Last updated

14 November 2026

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The last KS3 programming unit: text handling, random numbers and turning exam-style pseudocode into Python. Functions are left for Key Stage 4.

7 complete 55-minute lessons for Year 9, ready to teach.

The lessons

  1. Welcome back: Year 8 retrieval quiz and a Python warm-up.
  2. String handling: len(), upper(), lower() and indexing.
  3. Slicing and joining strings: making usernames.
  4. Random numbers and random choices.
  5. Bug hunt: finding and fixing errors on paper.
  6. From pseudocode to Python: exam-style tasks.
  7. Build a guessing game (assessed).

What is included for every lesson

  • A PowerPoint deck of 26 to 33 slides with speaker notes on every slide and click animations for reveals
  • A 55-minute lesson plan with timings
  • A printable worksheet
  • An answer sheet

How it is taught

  • A Do Now at the start of every lesson, to bring back earlier learning
  • Hinge questions to check understanding before pupils move on
  • Worked examples (I do, we do, you do), then pupil practice
  • Unplugged games and mini-whiteboard activities. Each lesson mixes unplugged activities with hands-on work.
  • Real photos and clear diagrams, with the photo credit on each deck
  • A short exit ticket and a summary slide

Lesson 7 is an assessed guessing game using a loop, selection and random.

Slides are editable PowerPoint (.pptx). Each lesson plan fills a full 55-minute lesson, minute by minute.

British English throughout. Part of a complete KS3 Computer Science course for Years 7 to 9.

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