ÌÇÐÄVlog

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ÌÇÐÄVlog

Last updated

4 November 2026

zip, 838.87 KB
zip, 838.87 KB
pdf, 109.21 KB
pdf, 109.21 KB

Interactive escape room room for GCSE Math which covers 3.2.2 Graphs, aligned to the AQA GCSE 8300 specification. Something landed on a farm last night, and every clue it left is a graph. In this interactive investigation, students crack eight case files covering: plotting, gradients, quadratics, transformations and circles.
This resource also contains student pack and a teacher pack with answers. This interactive escape room can work in offline mode - does not require an internet connection - but does require a device.
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THIS RESOURCE

  • Aligned to AQA GCSE Math specification 8300 - 3.2.2 Graphs - A8 to A16.

  • Animated lesson escape room that can be teacher-led on their computer at the front of the classroom, or student-led on their own devices. Themed around students solving clues on a graph after something alien-like landed on a farmer’s field.

  • Animated briefings (worked examples) so students better understand concepts.

  • Interactive hands-on tasks to consolidate knowledge.

  • Different sections for foundation students and higher students.

  • Student pack and teacher pack included for writing answers and for the answer scheme.
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crimsonwizard
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